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Pinging - Revivaledit
When a node is marked dead it will only be put in the dog house for a certain amount of time. Once it comes out of the dog house, or revived, we schedule a ping before the actual call to make sure its up and running. If its still down we put it back in the dog house a little longer. Take a look at the Connecting documentation for an explanation on these timeouts.
var audit = new Auditor(() => Framework.Cluster .Nodes(3) .ClientCalls(r => r.SucceedAlways()) .ClientCalls(r => r.OnPort(9202).Fails(Once)) .Ping(p => p.SucceedAlways()) .StaticConnectionPool() .AllDefaults() ); audit = await audit.TraceCalls( new ClientCall { { PingSuccess, 9200 }, { HealthyResponse, 9200 } }, new ClientCall { { PingSuccess, 9201 }, { HealthyResponse, 9201 } }, new ClientCall { { PingSuccess, 9202}, { BadResponse, 9202}, { HealthyResponse, 9200}, { pool => pool.Nodes.Where(n=>!n.IsAlive).Should().HaveCount(1) } }, new ClientCall { { HealthyResponse, 9201 } }, new ClientCall { { HealthyResponse, 9200 } }, new ClientCall { { HealthyResponse, 9201 } }, new ClientCall { { HealthyResponse, 9200 }, { pool => pool.Nodes.First(n=>!n.IsAlive).DeadUntil.Should().BeAfter(DateTime.UtcNow) } } ); audit = await audit.TraceCalls( new ClientCall { { HealthyResponse, 9201 } }, new ClientCall { { HealthyResponse, 9200 } }, new ClientCall { { HealthyResponse, 9201 } } ); audit.ChangeTime(d => d.AddMinutes(20)); audit = await audit.TraceCalls( new ClientCall { { HealthyResponse, 9201 } }, new ClientCall { { Resurrection, 9202 }, { PingSuccess, 9202 }, { HealthyResponse, 9202 } } );